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Pittsburgh Bloodbowl Pittsburgh Based Bloodbowl league
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orkdom Squig fer brains
Joined: 24 Dec 2007 Posts: 388 Location: orkdom, of course!
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Posted: Fri Dec 28, 2007 2:18 am Post subject: BB Wyvern?!!?!? |
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Not for sale or anything, but this is just stoopid. And AWESOME. In fact, it's not even really awesome, more like Kr00za awesome. But, since most of you are too weedy to be members of the-waaagh, you wouldn't understand me properly if I said that.
Anyway:
http://www.the-waaagh.com/forums/index.php?showtopic=24640&hl=blood+bowl
Totally fucking amazing Wyvern. Can I use one (please, oh great grand poobah of incredible awesome stupendously glorified commisioner?
The rest of the team ain't bad either of course. :/ _________________ The universe is orkdom!
WHO LOVES ORKS?!!??
http://warseer.com/forums/showthread.php?t=33080
Just about everyone, apparently. |
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Seancho Commissioner

Joined: 30 Nov 2007 Posts: 265 Location: Pittsburgh, PA
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Posted: Fri Dec 28, 2007 9:49 am Post subject: |
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pretty cool, need to be painted to see the detail in there but pretty cool none the less _________________
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Seancho Commissioner

Joined: 30 Nov 2007 Posts: 265 Location: Pittsburgh, PA
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Posted: Mon Dec 31, 2007 11:07 am Post subject: |
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TITLE: COST: MV: ST: AG: AV:
Wyvern ???___ 4__ 6__ 1__10
SKILLS: Mighty Blow, Frenzy, Hornz, Thick Skull, Prehensile Tail, Break Tackle, No Hands, Disturbing Presence.
RACIAL CHAR: Always Hungry, Big Guy, Bone Head, Wild Animal
SPECIAL RULES: Rex can attempt to take flight during its turn. This action must be declaired before he does anything else.
On a roll of 1-3 Rex successfully takes flight and can move a maximum of 8 squares in a straight line. A +1 modifier is added for every opposing player next to Rex when he attempts to take off. If succsessful Rex can choose to engage any player in his flight path. This includes both players directly in the flight path, and any player standing in a square adjastent to the flight path.
Any player directly under the flight path will be automaticly knocked over unless they can dodge outa the way or have the 'stand firm' skill
Weather take-off is successfull or not... this move is classed as a 'Blitz' so no other player can take a 'blitz' on that team turn. A turn-over is incured if the take-off is unsuccessful.
Rex can never pick up the ball. If he enters the same square as the ball or vise-versa then he will attempt to eat the ball.
On a roll of 1-3 the ball is eaten and Rex is automaticly sent off! In which case a 'turn-over' is incured. A new ball is placed in the square the old ball was laying when eaten.
On a roll of 4-6 Rex fails to eat the ball and it scatters 1 square. |
seems far to conviluded for it to be usable. sorry. gonna have to say no. plus no str6 guy should ever have the option of MA8. no hands or otherwise. _________________
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orkdom Squig fer brains
Joined: 24 Dec 2007 Posts: 388 Location: orkdom, of course!
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Posted: Mon Dec 31, 2007 4:46 pm Post subject: |
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Yeah, it seemed a little over the top convoluted to me too. I still haven't figured out a cost (HIGH!), and I'm not really being serious abot using one anyways (don't exactly have a wyvern model now do I?), but here's what I thought up about him:
Bloodbowl Star Player: Wyvern! (Star Player so he can't be a permanent member of the team, you have to pay every time you use him)
Available to: Orcs (Anyone else?)
Cost: ??
MA: 4
ST: 7
AG: 1
AV: 10
Skills: Block, Frenzy, Break Tackle, Multiple Block, Stand Firm, Juggernaut, Mighty Blow, Thick Skull, Claws, Disturbing Presence, Horns, Prehensile Tail, Loner, No Hands, Regeneration, Secret Weapon, Wild Animal.
Extra Skill:
Zoggin' Ooge!:
-Wyverns are not just regular big guys. These things really are HUGE, and their mere presence on the pitch is enough to cause some very serious havoc. Wyverns are a terrifying sight to behold, no matter which team you're on! All models count the Wyverns Disturbing Presence skill twice when attempting the relevent actions. Additionally, because no orc worth his green hide would be caught dead near one of these things, if the Wyvern sets up on the pitch no other member of the team may set up but must remain in reserve-- the Wyvern fills all requirements for setting up automatically, and must be set up on the line.
-Where normally certain skills cannot be used in conjunction with one another (such as Frenzy and Multiple Block), due to the Wyverns sheer mass it may use these abilities together as the owning coach sees fit.
-The Wyvern may always re-roll either the Armour or Injury rolls as per Piling On, but is never placed prone in his own square for doing so, as most things just go 'squish' beneath his feet (a fate much prettier than those unlucky few who end up in the Wyverns mouth!).
-Finally, the Wyvern is simply too big for any player to ever actually knock down. If a "Pow!" or "player stumbles result is rolled on the block dice, then the player rolls against the Wyverns armour as normal, but unless a 'knocked out' or 'casualty' result is rolled on the injury table, the Wyvern simply has not noticed the players feeble attempts to take it down! If a 'Knocked Out' or 'Casualty' result is rolled, treat them as you would normally. _________________ The universe is orkdom!
WHO LOVES ORKS?!!??
http://warseer.com/forums/showthread.php?t=33080
Just about everyone, apparently. |
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Mark Cheating Eldar Prat

Joined: 04 Dec 2007 Posts: 217
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Posted: Tue Jan 01, 2008 2:15 am Post subject: |
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By my math, he comes out to be 325,000 gp even, but that seems low given that he is S8 on the Blitz (or S6 vs 2 opponents) and has the claws/mighty blow combo built in.
Personally, I would drop claws, stand firm, juggernaut, disturbing presence and prehensile tail which would make him 275,000 gp. Again, the cost formula I have is just an estimate and, in this case, I would still say it's low by about a factor of 2. |
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orkdom Squig fer brains
Joined: 24 Dec 2007 Posts: 388 Location: orkdom, of course!
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Posted: Tue Jan 01, 2008 2:49 am Post subject: |
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Yeah, I was thinking I'd start the bidding at 500,000. A nice even half million to use this guy alone for one drive before he gets bored and flies off (lets face it, secret weapon isn't there to represent the ref's going "OMG teh Wyvernz! Get that thing out of here you sneaky orcs you!").
And I think it's really very silly to assume all those abilities are worth a measly Line Orc on this guy. I'll take even just claws on him over a Line Orc any second of the century.
I think his being the only guy on the field limits him quite a bit. That combined with his low MA means it's not really that hard to just walk around him and into the endzone and then laugh as he leaves without having accomplish more than one or two actual hits. I can't imagine I'd ever actually get to use him really, because I'd probably fail the first Wild Animal test every time anyways and then everything would just move too far away to catch.  _________________ The universe is orkdom!
WHO LOVES ORKS?!!??
http://warseer.com/forums/showthread.php?t=33080
Just about everyone, apparently. |
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Mark Cheating Eldar Prat

Joined: 04 Dec 2007 Posts: 217
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Posted: Wed Jan 02, 2008 1:43 am Post subject: |
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Ummm...
I just reread what you wrote and I guess I didn't realize that you sorta changed one key aspect from the original idea.
The original was a really big guy who actually played the game.
Yours is a single-minded killing machine that couldn't bother with the ball even if he wanted.
While I think the original was pretty over the top, I cannot at all agree with a player (even if only in a hypothetical discussion) who cannot even be knocked down and whose sole purpose is to kill as many players on the the other team before they score.
The only thing I could imagine that would even begin to balance him as you have him would be if you had a rule that said you couldn't use a bride to get another drive out of him and, when he was sent off, he got so raging mad that he tore through the orc bench, allowing your opponent to roll an injury with mighty blow for every player on your team. Sadly, even then I'm still not sure "balanced" would be the right term so much as "mutually assured destruction". |
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orkdom Squig fer brains
Joined: 24 Dec 2007 Posts: 388 Location: orkdom, of course!
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Posted: Wed Jan 02, 2008 2:35 am Post subject: |
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Well, hmm...
I guess I just don't really see a wyvern as being much for a football game, really. I find it about as likely that a Wyvern would be captivated by the game as a shark. So I don't really a) see myself seriously using him or b) see myself doing much with the ball if/when I ever do. I'm really just playing around with what might happen if a Wyvern ended up on the field, since I saw the model and thought it looked cool.
I'm wondering, what did you think of it the first time you read it, if not that?
Honestly, don't you think it's just a little silly to tihnk about something as big as a Wyvern playing bloodbowl to begin with? You could just about as easily put a Giant or Chaos Dragon on the pitch. There's just no way any regular player could 'knock down' one of them, and if one did happen to fall, it would undoubtedly cause a whole lot of damage to everyone around.  _________________ The universe is orkdom!
WHO LOVES ORKS?!!??
http://warseer.com/forums/showthread.php?t=33080
Just about everyone, apparently. |
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